![]() Most of these let you do requisitions for free/cheaper ( The Swarm Grows gives you an extra 100 points to your order of battle, Rare Bioforms lets you use the Renowned Heroes Requisition for cheaper, etc). You can now spend these points on upgrades to your order of battle. So you’ve finished your girl dinner and have some biomass points to show for it. Very boring, not much to talk about here. You get the Guard and Consume Requisition which gives a character or monster that didn’t die 5xp and gives the same list of units mentioned in the Predation stage extra XP if they are alive at the end of the battle. Unfortunately for this climactic end to a dying world, the rules here are pretty boring. Your forces have fully overrun the world and are in the final stages of consuming the world. Again, nifty but usually you want these units in range of units to buff them so it’s rare that you’d want to forward deploy them. Your Biovores, Exocrine, Haruspex, Hive Guard, Hive Tyrant, Pyrovores, Tyrannofex, Tyrant Guard, and Warlord units all get extra XP if they’re on a No Man’s Land objective at the end of the game.Ĭonsumption and you get access to a requisition, Infestation, which gives an Endless Multitude unit the Infiltrators ability. The flavor seems to just be “this planet has a lot of bugs on it now” based on the fluff though. Predation is a bit more ill defined in what exactly it’s aiming to replicate. This is… Interesting? I don’t know the use case but its kinda neat I guess Predation In addition you get the requisition Vanguard Adaptation which lets you select two Vanguard Invader units (no characters or monsters though) and lets you swap their battle traits for the battle. ![]() Endless Multitude, Vanguard Invader and Warlord units get extra XP while in this phase if they end the battle in your opponent’s deployment zone. The Invasion stage is all about focusing on fast moving, sneaky, or swarmy bugs. Each stage gives you a unique requisition that you can use once per world you devour which gives you a bonus for your next battle, and a selection of units that gain bonus XP at that phase. These are reached by simply playing games. This is a welcome change since that was unnecessarily complicated last edition.Īs mentioned previously, world snacking is broken into three stages Invasion, Predation, and Consumption. Where this ruleset diverges from the previous book is that “crushed resistance” is now just a number of games to play. The different types mostly just determine how much biomass you’ll earn in the process and how many games are required for advancing each stage in the planet-eating cycle. Just like last edition, you can only work on one planet at a time and you start by generating a world which can be either Industrial, Rural, or a Hive World – which you’ll be going after is determined by a d3 roll. The core premise is the same, though: You generate random worlds to devour, representing your hive fleet’s inexorable, all-consuming path across the galaxy, then you devour them over the course of several games, consuming their biomass and using that biomass to improve your roster. The core Crusade mechanic for 10th edition is Devouring Worlds, which returns from the 9th edition book in a new, updated form. Now let’s try and resist to cut and paste great swathes of our 9th ed Codex Tyranids: The Crusade Rules Review for reasons that will quickly become obvious. And while our Crusade reviews tend to focus more on the contents and how you can use the new rules to build insane murdermonsters to dominate your local friend group in narrative formats, as the first book of the new edition, this codex will also be setting the tone for what to expect for Crusade in 10th edition as a whole.īefore we dive in, we’d like to thank GW for providing us with a copy of the book for review purposes. ![]() And as always, we’re following up our more competitively-minded review of the book with our Crusade Rules review. ![]() ![]() We’re a few days away from the release of the first Codex of 10th edition, Codex: Tyranids. ![]()
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